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Skills

  • Animation ( 12 years )
  • Drawing ( 12 years )
  • Rigging ( 5 years )
  • Skinning ( 5 years )
  • Concept & Prototype ( 8 years )
  • Supervision, Direction ( 3 years )
  • Technical & Design solution ( 8 years )
  • Problem solving nature
  • Assistance, guidance, support

Experience

  • Co-Founder - Contra Concept
  • Animator - CD Projekt RED
  • Co-owner - Corsaria s.r.o.
  • Animation Director - VOLTA
  • Technical Animator - VOLTA
  • Animation Supervisor - Gamajungames
  • Animator - Exient s.r.o.
  • Junior Animator - Vatragames s.r.o.
  • Freelance 3D & 2D animator

Facts

  • 10+ years of animation experience
  • 4 Released games
  • 2 games to be released in 2015
  • 4 yet not announced projects
  • Commercials, Movies, Games
  • Mobile, AAA, next gen
  • Maya, Motionbuilder, 3DS and more
  • Extreme work ethic
  • RESUME AND SHOWREEL (click here)
Games

Incomplete list of games I have worked on

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Witcher 3: Wild Hunt

 

  • To be released in 2015
  • AAA Nextgen
  • Player locomotion
  • Gameplay animation
  • Technical solutions
  • Design solutions
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The Witcher Battle Arena

 

  • Released in 2015
  • Mobile
  • Animation direction
  • Player locomotion
  • Rigging and skinning
  • Technical solutions
  • Design solution

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Diggs Nightcrawler

 

  • Released in 2013
  • Augment reality game for Wonderbook
  • Animation
  • Skinning
  • Rigging
  • Technical solution
  • Design solution

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Angry birds Go!

 

  • Released in 2013
  • Mobile
  • Animation
  • Animation Direction
  • Skinning
  • Rigging
  • Technical solution
  • Design solution

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Gang Road

 

  • Released in 2014
  • Animation direction
  • Feedback and guidence
  • Technical support
  • Design support

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Soon to be released

 

  • To be released in 2015
  • AAA nextgen title
  • Skinning
  • Technical animation
  • Animation support
  • Rigging support
  • Basic scripting support
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Yet not announced title

 

  • AAA console
  • Player locomotion
  • Gameplay animation
  • Cutscene animation
  • Rigging & Skinning
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Yet not announced title

 

  • MMO game
  • Cutscene animation
  • Motion Capture & Keyframe animation
  • Rigging & Skinning

 

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Yet not announced title

 

  • Mobile
  • Player locomotion
  • Animation supervision
  • Gameplay animation
  • Cutscene animation
  • Rigging & Skinning
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Yet not announced title

 

  • Mobile
  • Cutscene animation
  • Gameplay animation
  • Rigging & Skinning
OTHER

Incomplete list of different projects I have worked on

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Game ready asset: Assault Mech

 

  • Released in 2015
  • Rigging
  • Skinning
  • Keyframe animation
  • Technical and design solutions

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Award winning character: Assasin

 

  • Released in 2014
  • 3D Total - Excellence Award
  • Rigging
  • Skinning
  • Character posing

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Body and facial rig: Natalia

 

  • Released in 2013
  • Rigging
  • Skinning
  • Character animation
  • Body and facial rig
  • Bone systems

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Character: Policeman

 

  • Released in 2013
  • Rigging
  • Skinning
  • Character posing

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3D Commercial: Hame peas

 

  • Published in 2011
  • Character animation
  • Rigging support
  • Story support
  • design support

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3D Short: Going loud

 

  • Released in 2011
  • Character animation
  • Storyboard
  • Modelling
  • Rigging skinning

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2D Commercial: Pravnik Snadne

 

  • Published in 2011
  • Storyboarding
  • Design
  • Character animation

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2D Commercial: Bioliser

 

  • Published in 2011
  • Character animation
  • Layout
  • Design

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beware

More projects coming soon!