Antonin Tripes

Animation Director, Animation Supervisor, Animator, Technical Artist

 

 

I fell in love with the art of animation when I was very young, at first I used to only draw my favorite cartoon characters, but when I realized I could breath my drawings life through animation I was mind blown and this fascination never left me. As soon as I was introduced to the magneficient world of CG I knew there was no going back. I became fully commited to becoming a world class animator.

During my career I was fortunate enough to work with some really experienced professionals on some of the very best projects out there. On my journey I have not only strengthened my understanding of the animation principles, body mechanics, acting choices, camera work or any other animation skills but I have also vastly improved my managing and communication skills which really helped me to build my way up from an amateur 2D animator to a 3D animation supervisor. Although I feel very confident when it comes to tackling any task I am always very grateful for every piece of information, critique or feedback that could help me further my craft as I know there is always more to learn.

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Software & Skills

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Maya ( 7 years)
3ds Max ( 7 years )
Motionbuilder ( 5 years)
Photoshop ( 10 years )
Flash ( 12 years)
Aftereffects ( 6 years )
Unreal Engine ( 3 years)
Unity Engine ( 2 years)
Blender ( > 1 year )
Premiere ( > 1 year )
Endorphin ( > 1 year )

Character animation ( 12 years )
Keyframe animation ( 12 years )
Design & Tehnical solutions ( 8 years )
Managing, Direction & Supervision ( 3 years )
Rigging ( 5 years )
Skinning ( 5 years )
Motion Capture ( 1 year )

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Professional Experience:

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Position: Animator

Employer: CD Projekt RED

Duration: September 2014-present, fulltime

Project: The Witcher Battle Arena

I was actually applying for the position on Witcher 3 but when I was presented with the role of the main animator on TWBA I just fell in love with the idea. I really liked the challange and the responsibility this position was calling for. Promptly after joining the team I had made some important decisions that turned out to be very benefitial for the final game. I was working directly with the lead producer and the main designer to establish much stronger character personalities and at the same time develop much more juicy, snappy and extreme animations. I was responsible for the animation quality as well as the quality of rigging and skinning. My main goal was to create entertaining and responsive animations with the restrictions given by the engine and the platform. I have really enjoyed working on this project, its been one of those times when the time just flies by.

Project: Witcher 3: Wild Hunt

I was actually applying for the position on Witcher 3 but when I was presented with the role of the main animator on TWBA I just fell in love with the idea. I really liked the challange and the responsibility this position was calling for. Promptly after joining the team I had made some important decisions that turned out to be very benefitial for the final game. I was working directly with the lead producer and the main designer to establish much stronger character personalities and at the same time develop much more juicy, snappy and extreme animations. I was responsible for the animation quality as well as the quality of rigging and skinning. My main goal was to create entertaining and responsive animations with the restrictions given by the engine and the platform. I have really enjoyed working on this project, its been one of those times when the time just flies by.

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Position: 3D Animation supervisor

Employer: Gamajungames s.r.o.

Duration:  (1 year), fulltime

Project: yet not announced project

Project: yet not announced project

After a very sucessful cooperation with Exient my team decided to go independent, I was promoted to an Animation supervisor and I was responsible for the animation, rigging and skinning quality of our projects. I was working closely with concept artists, character modellers, producers, designers and programmers to achieve the best possible result. By this time I knew that in this position I felt the most comfortable in as I could be much more benefitial for the team than if I was only sitting by my desk working on a single task at time. With this position I was able to direct and act motion capture sessions, supervise and work on editing motion capture data for one of the biggest MMO game ou there (title remains hidden on purpose). I was also directing and overseeing animation and rigging quality on a realtime strategy game for mobile platform. At the same time I was involved in the designing progress of the core mechanics of the game. This position sharpened my animation and rigging skills as well as it boosted my managing and communication abilities. I am very grateful for the oportunity that was expressed to me via the animation supervisor promotion by my animation lead Martin Hebert. I have really enjoyed fullfilling the complete description of this job.

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Position: Animation Director

Employer: VOLTA

Duration:  (1 year 2 months), contract

Project: Gang Road

Project: yet not announced project

This position must have been tailor made for me. I was able to merge my animation, managing and communication skills and I have really enjoyed myself during this work experience. It was also freelance work on top of fulltime but truth to be told it almost didn't feel like work at all. I was resposible for supervising and directing team of +/- 10 young talented animators working on a mobile game Gang Road (developed for Applibot). Ocassionaly I was providing them with technical and design solutions but mostly I was focused on overseeing the animation quality, giving feedback and constructive criticism. The most I have enjoyed the motivation and education aspect of this job. Its great to be able to help someone on the way of reaching their potential. I have never felt so alive and fullfilled before. This was trully great and life changing experience and I am really thankful for this oportunity.

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Position: 3D Technical Animator

Employer: VOLTA

Duration:  (1 year 7 months), contract

Project: Soon to be released AAA next gen title

This was a freelance work on top of my fulltime job. I was providing rigging, skinning, basic scripting support and test animations for a AAA next gen title (to be released in 2015) I got the oportunity to work on the industry's top quality models and I was able to cooperate with really skilled and talented professionals. I have learned a lot during this time, I have developed new workflows and tools that helped me be more efficient and resourseful while rigging and skinning and at the same time this position also taught me how to cooperate effectively on long distances. Not only I was cooperating with other 3D artists but I was also fortunate enough to work with a great producer who was overseeing the whole freelance production and our good relationship lead to another great work experience – Animation Director (Volta).

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Position: 3D Animator

Employer: Exient

Duration:  (1 year 1 month), fulltime

Project: Diggs Nightcrawler

Project: Angry Birds Go!

Project: yet not announced title

I was really happy about joining Exient as their projects were really exciting. During my time there we have sucessfully shipped two titles, namely Diggs Nightcrawler (nominated for the best animated videogame, developed for Sony's new platform – Wonderbook) and Angry Birds Go! (mobile platform game, developed for Rovio). I was also working on 2 other projects that have not yet been announced. This time was really exciting for me as I had the oportunity to develop and improve the rigging pipeline on the Angry birds Go! I was responsible for creating the facial and body rigs of the characters as well as supporting and educating other team members in animation and rigging. I gained a lot of experience and knowledge and this role really helped me to become more valuable team member. When working on Diggs Nightcrwaler the experience gain was also huge as we had the oportunity to cooperate with an amazing animation studio Moonbot, which was responsible for the animation quality of the game. I was supervised by their animation director and I have been able to strenghten my acting choices as well as polish my animation technique.

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Position: Junior 3D Animator, Animator 

Employer: Vatragames s.r.o.

Duration:  (1 year 2 months), fulltime

Project: yet not announced AAA console game

This was my very first fulltime experience, I have joined the team (+/- 60 people, 8 animators) responsible for developing yet not announced hack and slash AAA console game. I was working closely with my animation lead and I was also involved in close cooperation with programmers, designers, producers and other 3D artists. I have quickly adopted the mindset of a game developer and I fell in love with the technical and design aspect of the industry. Thanks to my quick learning ability I got the oportunity to work on the main character (player) during my trial period. My effort and skills were recognized and in short time I was promoted to a regular Animator. While working for Vatragames I adopted a lot of new skills, such as rigging, skinning, directing motion capture sessions, being a motion capture actor, solving design and technical issues, supporting other team members and my communication and managing skills began to play significant role in my day to day life.

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Position: Freelance 2D & 3D Animator 

Employers: Various

Duration: 2007 - 2011

Project: Hame commercial
Project: unnamed commercial

2D flash animations
Short CG animations
TV and Internet commercials
In game animations
Keyframe animation, rigging and skinning
Working with motion capture

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Position: Amateur  2D Animator & 3D Animator

Duration: 2003 - 2007

2D flash animation
3D keyframe animation

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Education

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School: Gymnazium Trhove Sviny

Type: High School, General

Duration: 2003 – 2011

Optional classes: computer and artistic classes

Since a very young age I always strived towards two things – art and computers. Given my social and enviromental background I had very limited options to everything, especially education. Reaching my goals seemed impossible at first, but after some time it became „only“ very very hard. I am very happy that I have chosen this particular school, being able to study wide range of subjects turned out to be very helpful in expanding my artistic vision and being able to enroll in the optional computer classes strengthened my computer skills which was a huge benefit for me in the future.

Although school was definitely a key factor in my education I must say that most of my knowledge and experience comes from the time I spent studying in my free time. I had spent thousands of hours to drawing, animating, reading books, watching seminars and tutorials before even getting my very first job.

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Contact info

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Name: Antonin Tripes

Location: Brno, Czech republic

Phone: +420721621632

Skype: Vjutmut

Email: antonin.tripes@gmail.com

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Showreel

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Unfortunatelly because of NDA I can't share my showreel publicly, please email me so I can give you a private link antonin.tripes@gmail.com